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 Readme for:  Game » Fps » uhexen.lha


Description: AmigaOS 4 port of Hexen for OS 4.0
Download: uhexen.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 794kb
Version: 1.0
Date: 19 Sep 2005
Author: PulsatingQuasar
Submitter: PulsatingQuasar
Email: rkomduur/wish net
Category: game/fps
Replaces: game/fps/uhexen.lha
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 1039
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 1178  (Current version)
1203  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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		UHexen 1.0 for OS 4.

This is a completely different version when compared to the original UHexen
port. Therefore the version has gone up to 1.0


There is no music support. In my opion that is actually not really a limitation
as the music from those days was really horrible. There is also no network
support. Again, I don't really see that as a problem. 

The other limitation is with the hexen.wad data file. There seem to be 2 of them
and one of them at the moment gives problems. If the character for instance gets
stuck in the ground after teleporting, you have the wrong WAD file. Details
about the correct and wrong version below:

The WAD file without problems:
File size: 20 128 392 bytes
Date: Friday 13 october 1995
Time: 12:38

The WAD file with problems:
File size : 20 083 672 bytes
Date: Thursday 14 march 1996
Time: 01:01


Put the Uhexen executable in a directory where you like and place the hexen.wad
file in to that very same directory. I don't know what the minimum stack is
because I haven't tested it. Use 200000 or something. If the game locksup or
crashes use more.


UHexen at present accepts the following commands:
- window			runs the game in a window
- mode			runs the game in a certain screen mode with 1x1 pixel support.
				for instance -mode 640 480 or -mode 800 600

There seem to be more commands whilst browsing through the source but I still
have to test them. I know that the -nosound command doesn't work.

Thanks to.

The entire OS 4 team and the beta lists for any help provided. A special thanks
go to Steffen Haeuser for providing some old sources. This helped tracking down
a lot of endian related problems which made it possible for this port to be
finished sooner.

Now, have fun playing the game. Contact me if the game crashes at some point.


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