OS4 DepotLogo by Nickman 
(anonymous IP: 18.188.241.82,2193) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu

 Features
   Crashlogs
   Bug tracker
   Locale browser
 

 Categories

   o Audio (343)
   o Datatype (51)
   o Demo (203)
   o Development (596)
   o Document (22)
   o Driver (97)
   o Emulation (147)
   o Game (1004)
   o Graphics (497)
   o Library (115)
   o Network (232)
   o Office (66)
   o Utility (923)
   o Video (69)

Total files: 4365

Full index file
Recent index file

 Links

  Amigans.net
  OpenAmiga
  Aminet
  IntuitionBase


Support the site


 Readme for:  Graphics » Misc » zeespace.lha

Zeespace

Description: Play around with some heightfields, bumpmapping.
Download: zeespace.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 328kb
Version: 0.1
Date: 24 Sep 2006
Author: David Olofson (david@olofson.net), AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Category: graphics/misc
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 2109
 
Snapshots:
 
Comments: 0
Snapshots: 1
Videos: 0
Downloads: 243  (Current version)
243  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

Show comments Show snapshots Show videos Show content Show crashlogs Replace file 
Playing around with some heightfields, bumpmapping and shadowcasting...

The 'zstest' program understands the following command line options:
 -d Double buffered display
 -f Full screen display
 -hw Hardware display surface
 -w<n> Display width = <n> pixels
 -h<n> Display height = <n> pixels
 -t<n> Terraing generator start tile size = <n> pixels

When running, the 'zstest' program responds to the followin keys:
 Mouse Cycle display modes ()
 F1 Display mode 0: 2D or 3D, depending on pitch
 F2 Display mode 1: Z graphs
 F3 Display mode 2: Z channel
 F4 Display mode 3: Intensity channel

 B Toggle bump mapping
 S Toggle shadow casting
 T Toggle objects
 Space Toggle scene morphing

 Up Pitch up
 Down Pitch down

 Left Decrease sun altitude
 Right Increase sun altitude

 * Double scale (display modes 1 & 2)
 / Half scale (display modes 1 & 2)

 + Increase terrain detail
 - Decrease terrain detail

 PgUp Increase terrain height
 PgDown Decrease terrain height

 Home Raise terrain base level
 End Lower terrain base level

 Ins Raise sea level
 Del Lower sea level

 Sh+Ins Increase fog denseness
 Sh+Del Decrease fog denseness




Copyright © 2004-2024 by Björn Hagström All Rights Reserved