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Diamonds and Dust 1.0 Diamonds and Dust is an action puzzler game inspired by Boulder Dash. Player has to collect diamonds, while avoiding enemies, poison and falling objects. Requirements OpenGL support. SDL3 library (included). Controls Cursor keys / Joystick: move player character to chosen direction. Space bar / Fire button + direction: collect/push item at chosen direction. Escape: quit game. Options Level: select level to play. Game Speed: make game a bit slower or faster. Logic Rate: defines how often game logic is updated per second. Resolution: display size in pixels. Vsync: when enabled, synchronize rendering to display update rate. Shader: default, vertex lighting, pixel lighting or none (fixed-function pipeline). Tilesize: sprite size in pixels. Rumble Effect: turns screen shake on / off. Music Volume: 0% - 100%. Sound Volume: 0% - 100%. Stereo Mode: switch between mono and stereo mixing. Mixing Frequency (Hz): affects to the sound quality. Changes: 1.0 (2025) - Migrate to SDL3 - Fix compiler warnings - Remove obsolete Mixing Buffer Size parameter 0.2 (not released) - Migrate to SDL 2 - Fix clang analyzer and clang sanitizer issues - Fix CppCheck issues - Fix window title update issue which caused slowdowns on some systems - Fixed-function renderer optimization: use compiled vertex arrays - Shader renderer: support different shader programs - AmigaOS 4: support switching between MiniGL and OGLES2 rendering - Remove Screen Depth parameter 0.1 (2014) - First release Credits Code, graphics, levels, music and sound effects: Juha Niemimaki HivelyTracker player routine: Peter Gordon Sound effects were generated with http://www.bfxr.net Sprites were drawn with grafx2: http://code.google.com/p/grafx2/ Music was composed using HivelyTracker: http://www.hivelytracker.co.uk/ Orbitron font: https://www.theleagueofmoveabletype.com/orbitron License Diamonds and Dust is freeware. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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