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 File comments for:  Game » Action » abbayedesmorts.lha

Abbaye des Morts

Description: An old school game like Ghost'n Goblins
Download: abbayedesmorts.lha
Version: 2.2
Date: 04 May 2015
Category: game/action
FileID: 9294
RSS Feed url: http://www.os4depot.net/modules/comments/rssfeed.php?file=game/action/abbayedesmorts.lha

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Comment by: Rob ( 26 May 2015, 18:51File version: 2.2

Have X1000 here. Maybe someone else will fix it if I'm not the only one experience the problem
Comment by: thellier ( 25 May 2015, 20:04File version: 2.2
Soon I will add your code for key up handling
>OS4 version on Classic won`t start (composite tags error)
OS41FE classic dont support the new graphics/CompositeTags functon so the game dont works = not my fault ...

>I can only use jump on my joypad here rendering the game unplayable.
I dont know where is the problem as on my sam440 all works fine
I dont dont know so well os4 coding so I cant do miracles...

Thanks for good feedbacks

Alain Thellier
Comment by: Rob ( 15 May 2015, 23:13File version: 2.2
I can only use jump on my joypad here rendering the game unplayable. The Joypad works fine in other games.
Comment by: Cass ( 05 May 2015, 23:33File version: 2.2
Congratulations porting this nice game to our platform.

2 things I`ve notoced so far: The scrolls when picked up, are displayed too fast to be read (Sam440@800), and the OS4 version on Classic won`t start (composite tags error). I have a CV3D.
Comment by: jabirulo ( 05 May 2015, 12:27File version: 2.2
Sort of clumsy/slowly keyboard support by adding to AB_Events();
BOOL k_stat = TRUE;
if(imsg->Code&0x80) //KEYUP EVENT
k_stat = FALSE;

if(key == 'q')
goto final;

if(key == 'a')
goto final;

if(key == 'u')
goto final;

if(key == 'i')
goto final;
Comment by: jabirulo ( 04 May 2015, 21:38File version: 2.2
Comment by: thellier ( 30 Apr 2015, 07:52File version: 2.2
Latest version include "full-screen" support
On OS4 display is nicely "resized" to full-screen
No I didnt succeed to add keyboard support as it need "key up" events to works well
Comment by: jabirulo ( 13 Apr 2015, 10:02File version: 2.1
Any chance to make cursors work fort movving player up/down/left/right? Or it's too difficult to add such code (tried myself, but seems 5mins is not enough to understand (full)code :-/ and "tweak" to enable cursor key movement.
Comment by: whose ( 18 Mar 2015, 21:28File version: 2.1
Comment by: thellier ( 15 Mar 2015, 10:48File version: 2.1
There are some place you need to duck down then go left/right to pass
BTW I added the trainer mode just to be able to finish it and be sure all works fine

Alain Thellier
Comment by: whose ( 15 Mar 2015, 10:03File version: 2.1
Comment by: thellier ( 13 Mar 2015, 09:04File version: 2.1
There is a typo error in the readme : that is the OS3 version that may only works just inside WinUAE

Alain Thellier

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