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 Readme for:  Audio » Convert » xmsnes.lha


Description: converts Mods to SPC (Super Nintendo)
Download: xmsnes.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 230kb
Date: 19 Jun 2009
Author: Mukunda, AmigaOS 4.x port by Salass00 and Spot
Submitter: Spot / Up Rough
Email: spotup/gmail com
Homepage: http://ekid.nintendev.com/xms/
Category: audio/convert
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 4899
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 521  (Current version)
521  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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Converts Mods to SPC. Now it's finally possible to make your own music for SNES

Please notice that you need to rename the spx_core.bin_real_hw to spx_core.bin
if you are converting a tune to include in your source. If you are making an SPC
then use the one currently named spx_core.bin.

Don't have any empty sample slots squeezed in between sample slots. IE:

01. sample data
02. sample data
03. sample data
04. sample data
05. sample data
06. sample data
07. empty
08. empty
etc etc.. is fine.

01. sample data
02. empty sample
03. sample data
04. sample data
05. sample data
06. sample data
07. empty
08. empty
etc etc.. is _NOT_ fine.

Don't finetune your samples.

Converting xms to spc doesn't work.
When converting a tune do:

"xm2snes -b mymod.mod" and you'll get both an SPC and an XMS.

The Echo/DSP doesn't work on real HW so ignore those.

Name your mod something.mod. mod.something won't be accepted by the converter.

When you have converted a tune, and want to convert another one, don't forget to
remove temp.a before doing so.

Refer to the included docs for more info.


Code: Mukunda
OS4Port: Mukunda, Spot
Fixes: Salass00 (Thanx again mate!)

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