OS4 DepotLogo by Alkaron 
(anonymous IP: 3.144.189.177,2193) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu

 Features
   Crashlogs
   Bug tracker
   Locale browser
 

 Categories

   o Audio (343)
   o Datatype (51)
   o Demo (203)
   o Development (596)
   o Document (22)
   o Driver (97)
   o Emulation (147)
   o Game (1004)
   o Graphics (497)
   o Library (115)
   o Network (232)
   o Office (66)
   o Utility (923)
   o Video (69)

Total files: 4365

Full index file
Recent index file

 Links

  Amigans.net
  OpenAmiga
  Aminet
  IntuitionBase


Support the site


 Readme for:  Audio » Misc » gcmrt.lha

Gcmrt

Description: Gamecube music ripping tools
Download: gcmrt.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 58kb
Date: 11 Apr 2007
Author: Halley's Comet Software, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Homepage: http://www.hcs64.com/
Category: audio/misc
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 2695
 
Comments: 1
Snapshots: 0
Videos: 0
Downloads: 738  (Current version)
738  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

Show comments Show snapshots Show videos Show content Show crashlogs Replace file 
adxloop by Halley's Comet Software

  adxloop 0.1 will force an ADX to loop from end to beginning. 
  Optionally you can add an "intro" which is played first and not looped. 
  Now with proper loop start points for in_cube.

adXtract by Halley's Comet Software

  adXtract (0.0) extracts ADX files from any archive (uncompressed, that is) 
  containing them. Note that it will also attempt to extract the audio stream 
  from Sofdec video (SFD), but it doesn't work. bero has a tool that does that 
  well, sfd2mpg (extracts audio to WAV, video to MP2)

aix2adx by Halley's Comet Software

  aix2adx 0.1 extracts ADXs from interleaved AIX files. 
  Now continues reading additional sections past AIXE marker.

bbegex

  bbegex extracts the files from "Filelist.000" and "Filelist.txt" in Batman
Begins.
  sfxtract 0.0 will extract DSPs from SFX files that contain them,
  but it looks like most of the music in Batman Begins is stored in another
format.

BigFat by Halley's Comet Software

  BigFat extracts the files from the "soundgc.big" and "soundgc.fat" files in
  Prince of Persia: The Two Thrones. I don't know how to play these files yet,
though.

DKDSP 0.4 by Halley's Comet Software

  convert a mono, devkit-standard gamecube DSP into stereo,
  Donkey Konga/Star Fox Assault format

gcfsysd by Halley's Comet Software

  gcfsysd 0.1 extracts files from the .fsys files found in Pokemon XD Gale of
Darkness. 
  Rename .000 files to .dsp or .ish to (possibly) get them to work with in_cube
0.16 
  (or higher, 0.15 had looping problems).
  0.1 now works with Pokemon Colosseum, but I don't know how to play the
extracted files.

jbc by Halley's Comet Software 

  (0.0) Just an extractor for jbc files, such as found in NHL Hitz Pro

MOOd by Halley's Comet Software

  Extract DSPs from the MOO files in Robotech: Battlecry with MOOd 0.0 (MOO
depacker).

PAKthis by Halley's Comet Software

  PAKthis 0.0 extracts files from the .bin files in Megaman X Collection. 
  The audio seems to be mostly OGG Vorbis.

sfxtract 0.0 by Halley's Comet Software

  extracts DSPs from SFX files that contain them, but it looks like most of the 
  music in Batman Begins is stored in another format.

SPTex by Halley's Comet Software

  SPTex 0.0 extracts DSPs from SPT/SPD pairs, Nintendo's official packed DSP
format.

SSM extractor v0.1 by hcs
  Several games (specifically those HAL had a hand in) contain SSM files, which
  are collections of DSP files. SSMEx (v0.1) will extract those files. I don't 
  have the algorithm exactly right yet, but this produces usable files.

TMNT3:MN extractor by Halley's Comet Software

  Teenage Mutant Ninja Turtles 3: Mutant Nightmare has a file called strbgm.bin 
  which contains all the DSPs. I wrote an extractor (0.1) which converts them 
  to standard dual-file stereo DSPs.

whdread by Halley's Comet Software

  whdread 0.2 extracts the individual WAVs (PCM and DSP) from streams.wav in
Hitman 2,
  using the WHD files which contain the header information.

     .___________________________________________________________.
     |                                                           |
     |       A M I G A   O S   4 . 0   C O M P I L E   B Y       |
    ._______                                        .______.     |
    |  ____/________________________________________|      |__   .
  ._|____._         |      ._       |      ._       |       _/______.
  |      |/         |      |/       |      |/       |      |/       |
  |                 |      _________|               |               |
  |_________________|______|spt/up  |_______________|_______________| 
     .                                                           .
     |                                                           | 
     |   I am in a shitty economical situation, so if you feel   | 
     |  that what I do is  worth anything, use paypal to donate  |  
     |         to my email addy, spotATtriadDOTse, thanx!        | 
     |                                                           | 
     |                    Spot / Up Rough 2007                   | 
     |___________________________________________________________|


Copyright © 2004-2024 by Björn Hagström All Rights Reserved