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 Readme for:  Development » Cross » gb2ngp.lha

Gb2ngp

Description: Convert Gameboy tile data to Neo Geo Pocket tiles
Download: gb2ngp.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 4kb
Version: 1.1
Date: 25 Mar 2008
Author: jeff@devrs.com, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Category: development/cross
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 3563
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 186  (Current version)
186  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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gb2ngp v1.1 documentation
-------------------------
 by jeff()devrs.com

 This program allows you to convert GameBoy binary
tile data to NeoGeo Pocket tile data. It allows you
to convert from NeoGeo Pocket to GameBoy as well.
The included .exe is for DOS but the C file will
compile under *nix as well.
 
 To compile on *nix do the following:
    cc gb2ngp.c -o gb2ngp

 For help type:
    gb2ngp -h

 Convert from GameBoy to NeoGeo Pocket format:
    gb2ngp < in_file > out_file

 Convert from NeoGeo Pocket to GameBoy format:
    gb2ngp < in_file > out_file


GBTD Export:
 1. For example, to use tiles created with GameBoy Tile Designer
    (GBTD), under File in GBTD select 'Export to...'

 2. Select a Type of 'All-purpose binary file (*.bin)'.

 3. Select your From tile range. Use 0 to 127 if you have 128 tiles.

 4. Format should be GameBoy 4 color.

 5. Counter = None.

 6. Select OK.

 7. Now you can convert the file to NGP tile format using gb2ngp.

 8. You can now include these tiles into the AS assembler using
    BINCLUDE. Or you can convert from binary to asm using 'b2x'
    and include your tileset using INCLUDE.

    (To locate 'b2x' go to devrs.com and search for b2x.)


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