OS4 DepotLogo by Alessandro Bacchia 
(anonymous IP:,2219) 

   Bug tracker
   Locale browser


   o Audio (343)
   o Datatype (51)
   o Demo (203)
   o Development (600)
   o Document (22)
   o Driver (97)
   o Emulation (148)
   o Game (1005)
   o Graphics (499)
   o Library (116)
   o Network (233)
   o Office (66)
   o Utility (927)
   o Video (69)

Total files: 4379

Full index file
Recent index file



Support the site

 Readme for:  Development » Game » sge2d.lha


Description: A 2D Game engine.
Download: sge2d.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 14Mb
Version: 20080712
Date: 14 Jul 2008
Author: God64, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Category: development/game
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 3866
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 196  (Current version)
196  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

Show comments Show snapshots Show videos Show content Show crashlogs Replace file 
SDL Game Engine

 The SDL Game Engine (or SGE in short) is high level multi platform 2d game

 It is current in a very basic state and API calls may or may not change in the

 SGE is work in progres, so you should check The sge2d sourceforge page

 Note due to a name conflict the sourceforge project is named sge2d

 So why another 2D game engine you may ask, and the answer is easy: because i
did not find one that fitted my needs. This engine is geared towards multi
platform devlopment and other then most engines, we do not understand
multiplatform as linux, mac and windows.

 It runs on little and big endian systems and currently supports Linux, BSD,
Windows (through mingw), gp2x crosscompilation (on Linux), Syllable. For the
near(er) future it is planned to also get it running (if not already) on AmigaOS
4 (maybe 3), AROS, MacOSX, MorphOS, SkyOS. The porting should be easy through
two little things:

Low depencies. It only depends on C, SDL, SDL_image and SDL_mixer
Custom build system. Should be portable to any platform make is available by
copying a config file and (maybe) changing a bunch of variables

 Main features for now are:

Game states
Encrypted data files
Pixel exact sprite collision
Animated sprites supporting waypoints as a animation path
Basic drawing functions
Easy API and helpful macros to speed up development

Copyright © 2004-2024 by Björn Hagström All Rights Reserved