OS4 DepotLogo by Browallia 
(anonymous IP:,2193) 

   Bug tracker
   Locale browser


   o Audio (343)
   o Datatype (51)
   o Demo (203)
   o Development (596)
   o Document (22)
   o Driver (97)
   o Emulation (147)
   o Game (1004)
   o Graphics (497)
   o Library (115)
   o Network (232)
   o Office (66)
   o Utility (923)
   o Video (69)

Total files: 4365

Full index file
Recent index file



Support the site

 Readme for:  Development » Library » Toolkit » bme.lha


Description: Blasphemous Multimedia Engine
Download: bme.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 931kb
Version: 1.29
Date: 04 Apr 2005
Author: Lasse Oorni, Olli Niemitalo, Kalle Niemitalo, recompiled by Juha Niemimaki
Submitter: JN
Email: jniemima/mail student oulu fi
Homepage: http://www.student.oulu.fi/~loorni/covert/tools.htm
Category: development/library/toolkit
License: BSD
Distribute: yes
Min OS Version: 4.0
FileID: 648
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 172  (Current version)
172  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

Show comments Show snapshots Show videos Show content Show crashlogs Replace file 
This is a very quickly tested recompile of BME, which is used by GoatTracker.
Includes sources.

"BME was formerly called JUDAS V2.07fw, but I finally decided it was time
for a change, mainly because JUDAS was originally just a soundsystem and, as
far as I know, it isn't developed anymore :-)

BME is a library for (game) programming with an oldskool (DOS-like)
attitude, containing:

- 256 color graphics routines
  * Using SDL for low level support
  * Palette, Block (tile), Sprite routines
  * Some primitive functions like Plot, Line, Fillscreen

- Sound routines
  * Using SDL for low level support
  * Softwaremixing with linear interpolation
  * RAW/WAV sample support
  * MOD/XM/S3M playing

- Keyboard, joystick & mouse routines
  * Using SDL events

- Timing routines
  * Using SDL timing functions

- Datafile routines
  * For merging all data into one file and possibly linking it with the EXE

- Text routines
  * For printing text with sprites

- Block(tile) map routines
  * For oldskool 2D game background graphics

Applications using BME should work on any platform that has SDL ported on it."

Copyright © 2004-2024 by Björn Hagström All Rights Reserved