OS4 DepotLogo by DBAlex 
(anonymous IP:,2207) 

   Bug tracker
   Locale browser


   o Audio (343)
   o Datatype (51)
   o Demo (203)
   o Development (597)
   o Document (22)
   o Driver (97)
   o Emulation (147)
   o Game (1005)
   o Graphics (498)
   o Library (116)
   o Network (232)
   o Office (66)
   o Utility (926)
   o Video (69)

Total files: 4372

Full index file
Recent index file



Support the site

 Readme for:  Game » Action » fallingtime.lha

Falling Time

Description: Fun and addictive endless faller/roller
Download: fallingtime.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 4Mb
Version: 1.0.2
Date: 13 Feb 2021
Author: Cong Xu, OS4 port by IamSONIC
Submitter: IamSONIC
Homepage: https://github.com/cxong/FallingTime
Requirements: Up-to-date OS4
Category: game/action
License: GPL
Distribute: yes
Min OS Version: 4.1
FileID: 11584
Comments: 0
Snapshots: 2
Videos: 0
Downloads: 127  (Current version)
127  (Accumulated)
Votes: 1 (0/0)  (30 days/7 days)

Show comments Show snapshots Show videos Show content Show crashlogs Replace file 
Like the fall down games, you are a ball and you must fall into the holes to
avoid being crushed by the top of the screen!

- Arcade game inspired by Fall Down
- Featuring addictive gameplay and nice physics
- Local multiplayer support (tested up to 3 players 1()Joypad + 2()Keyboard)
- Joypad support
- Press up or down for instant fun increasement ;)
- Port based on latest Version 1.0.2
- Uses custom version of Chipmunk 2D physics library
- Various OS4 bits (paths, stack cookie, ...)
- Built using GCC 9.1.0 (Thx to sTix)
- Linked against SDL2 2.0.14 (Thx to Capehill)
- Have fun !

- --- -------------------------------------------------------------------- -- -

If your Joypad doesn't work, check out the following Thread on Amigans.net:

- --- -------------------------------------------------------------------- -- -



- --- -------------------------------------------------------------------- -- -

This game requires SDL 2, CMake and a C compiler. It is optimised for
low-resolution screens.

Code is under the GPL version 2; for asset licenses see the COPYRIGHT file


Use CMake, and the libraries SDL 2, SDL2_image, SDL2_mixer and SDL2_ttf.

To compile this for PC, use cmake . && make. You'll then get a windowed SDL
game. To compile this for GCW-Zero, run pkg/make_opk.sh after installing the
toolchain as specified in the developer docs.


The game uses a custom version of Chipmunk 2D physics; it cannot be replaced
with standard libraries.

Copyright © 2004-2024 by Björn Hagström All Rights Reserved