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Amigans.net OpenAmiga Aminet IntuitionBase
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Like the fall down games, you are a ball and you must fall into the holes to
avoid being crushed by the top of the screen!
- Arcade game inspired by Fall Down
- Featuring addictive gameplay and nice physics
- Local multiplayer support (tested up to 3 players 1()Joypad + 2()Keyboard)
- Joypad support
- Press up or down for instant fun increasement ;)
- Port based on latest Version 1.0.2
- Uses custom version of Chipmunk 2D physics library
- Various OS4 bits (paths, stack cookie, ...)
- Built using GCC 9.1.0 (Thx to sTix)
- Linked against SDL2 2.0.14 (Thx to Capehill)
- Have fun !
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If your Joypad doesn't work, check out the following Thread on Amigans.net:
https://www.amigans.net/modules/xforum/viewtopic.php?topic_id=8246
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Links:
https://github.com/cxong/FallingTime
https://www.youtube.com/watch?v=3MVMJkOYHSg
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This game requires SDL 2, CMake and a C compiler. It is optimised for
low-resolution screens.
Code is under the GPL version 2; for asset licenses see the COPYRIGHT file
Building
Use CMake, and the libraries SDL 2, SDL2_image, SDL2_mixer and SDL2_ttf.
To compile this for PC, use cmake . && make. You'll then get a windowed SDL
game. To compile this for GCW-Zero, run pkg/make_opk.sh after installing the
toolchain as specified in the developer docs.
Notes
The game uses a custom version of Chipmunk 2D physics; it cannot be replaced
with standard libraries.
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