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Car_demo | Description: | Car Game Demo | Download: | car_demo.lha (TIPS: Use the right click menu if your browser takes you back here all the time) | Size: | 285kb | Version: | 0.3 | Date: | 20 Apr 2005 | Author: | Kjetil Hvalstrand | Submitter: | kjetil Hvalstrand | Email: | hvalstkj/online no | Requirements: | AmigaOS4.0 | Category: | game/driving | Replaces: | game/driving/car_demo.lha | License: | Other | Distribute: | yes | Min OS Version: | 4.0 | FileID: | 702 | | | Snapshots:
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| Comments: | 6 | Snapshots: | 2 | Videos: | 0 | Downloads: | 310 (Current version) | | 370 (Accumulated) | Votes: | 0 (0/0) (30 days/7 days) | |
This some thing I'm working on, a car game,
this is the car game using z-buffer, (the z-buffer is in the works,)
s-buffer is the next step for testing,
This my fist 3d car game, so I'm going to need some advice, (any advice)
1. Need to know how to quickly sort 3d surfaces
(tring z buffer)
2. How to quickly reader a texture in software.
can Z-buffers be implemented at good speed?
(yes think so on low reslutions)
3. How to load gfx using datatypes.
4. AHI stuff tricks
5. Any tricks for quick 3rd view calculations,
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