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Aleph One | Description: | SDL2 version of Marathon engine | Download: | alephone_sdl2.lha (TIPS: Use the right click menu if your browser takes you back here all the time) | Size: | 4Mb | Version: | Aug2017 | Date: | 11 Sep 2017 | Author: | Aleph One team | Submitter: | Juha Niemimäki | Homepage: | http://capehill.kapsi.fi | Requirements: | SDL2, MiniGL, Warp3D | Category: | game/fps | License: | GPL | Distribute: | yes | Min OS Version: | 4.1 | FileID: | 10337 | | | Comments: | 0 | Snapshots: | 0 | Videos: | 0 | Downloads: | 178 (Current version) | | 178 (Accumulated) | Votes: | 1 (0/0) (30 days/7 days) | |
* Aleph One
This is a new port of Aleph One engine for AmigaOS 4. Aleph One engine
allows you to play Marathon, Marathon Infinity and Marathon 2 games.
* Features
Port supports software rendering and "classic" OpenGL renderer. SW
rendering is of course CPU-based, but it's also possible to choose the
"compositing" backend which accelerates the scaling from the internal resolution
to the final resolution.
OpenGL renderer requires a working MiniGL installation (and Warp3D).
There seems to be some issues left which can be worked around. Disable "Z
buffer" and enable "3D objects" in the rendering options menu, otherwise sprites
may be invisible.
* Installation
Data for Marathon games is available here: https://alephone.lhowon.org/
Another link: https://github.com/Aleph-One-Marathon/alephone/releases
You should unpack them into corresponding directories, copy "alephone" binary
to the same place and start the game.
* Source code
Some modifications, work arounds and fixes were done to get this game running.
Source code is available here: https://github.com/capehill/alephone
* Bugs
Surely there isn't one but just in case, use the GitHub bug tracker...
* License
Aleph One is licensed under GPL v 3.
This port is _statically_ linked (sorry about that) to various libraries, such
as SDL2, SDL2_ttf, SDL2_net, freetype, z, Ogg, Vorbis and Vorbisfile.
Please take a look at the "licenses" directory for further information.
* Changes
- Added a 200000-byte stack cookie
- Fixed issue which caused black screen if user choosed OpenGL shader (not
supported)
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