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 Readme for:  Game » Platform » blues.lha


Description: Blues Brothers games recreation
Download: blues.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 3Mb
Version: 1.0.0r1
Date: 05 Aug 2023
Author: Gregory Montoir, port by George Sokianos
Submitter: George Sokianos
Homepage: https://git.walkero.gr/walkero/blues
Requirements: SDL2, AmigaOS 4.1 FE
Category: game/platform
License: Other
Distribute: yes
Min OS Version: 4.1
FileID: 12620
Comments: 2
Snapshots: 1
Videos: 0
Downloads: 110  (Current version)
110  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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# blues for AmigaOS 4.1 FE

blues is a game engine developed by Gregory Montoir and found at his
GitHub repository (https://github.com/cyxx/blues)

This engine supports three games developed by Titus Interactive,
which are the "Blues Brothers", the "Blues Brothers: Jukebox Adventure"
and the "Prehistorik 2"

## Installation

Extract the archive wherever you want. There are three folders, one
for each game. In these folders there is the executable and a *data*
folder where you need to copy the data files for each game.
Please read below for more info about these files.

### Blues Brothers

The data files of the Amiga or DOS version, full game or
demo (https://archive.org/details/TheBluesBrothers_1020), are

*.BIN, *.CK1, *.CK2, *.SQL, *.SQV, *.SQZ

For sounds and music, the Amiga version files or the
ExoticA (https://www.exotica.org.uk/wiki/The_Blues_Brothers) set
need to be copied.

### Jukebox Adventure

The data files of the DOS version are required.

*.EAT, *.MOD

### Prehistorik 2

The data files of the DOS version, full game or
demo (http://cd.textfiles.com/ccbcurrsh1/demos/pre2.zip), are

*.SQZ, *.TRK

## Usage

Usage: blues [OPTIONS]...
  --datapath=PATH   Path to data files (default '.')
  --level=NUM       Start at level NUM
  --cheats=MASK     Cheats bitmask
  --startpos=XxY    Start at position (X,Y)
  --fullscreen      Enable fullscreen
  --scale=N         Graphics scaling factor (default 2)
  --filter=NAME     Graphics scaling filter (default 'nearest')
  --screensize=WxH  Graphics screen size (default 320x200)
  --cga             Enable CGA colors
  --dosscroll       Enable DOS style screen scrolling
  --hybrid          Enable fuchsia color as in Hybrid crack

## I would like to thank

- Gregory Montoir for creating this awesome engine and open sourcing it
- Capehill for his tireless work on SDL port for AmigaOS 4.1 FE

## Support

If you enjoy what I am doing and would like to keep me up during the night,
please consider to buy me a coffee at:

## Known issues

- Please avoid using the fullscreen because some times it breaks
  the game in some situations. Prefer to use --scale
- By default the game loads the data files from the data folder.
  It is not tested if those are in a different place and it might fail
- If you have problems in graphics (black screen, missing sprites)
  try different SDL renderer in prefs

You can find the known issues at

# Changelog

## [1.0.0r1] - 2023-08-04
### Added
- First release for AmigaOS 4

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