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 Readme for:  Game » Shmup » tenmado.lha


Description: A good, modern, abstract shoot 'em up
Download: tenmado.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 925kb
Version: 0.7
Date: 04 Nov 2006
Author: Oohara Yuuma, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Category: game/shmup
Replaces: game/action/tenmado.lha
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 2260
Comments: 0
Snapshots: 3
Videos: 0
Downloads: 269  (Current version)
313  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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tenmado --- hard-core shoot 'em up game in blue-or-red world
by Oohara Yuuma <oohara()libra.interq.or.jp>
published by Project Geeste

$Id: README,v 1.40 2004/09/17 16:03:29 oohara Exp $

* what is tenmado

tenmado is a vertically scrolling, late 1990s style (that is, a massive
number of enemy shots against a smaller-than-it-looks spaceship) shoot 'em
up game.  A very accurate collision detection makes it a game of
dexterity.  If something looks like a triangle, it is a triangle, not
a rectangle of similar size.

However, surviving is only 20% of the game.  The main feature of tenmado
is the "color chain bonus".  You can get a very big score (about 100 times
bigger than a normal enemy-destruction point) by destroying enemies of
the same color successively.  It is easy or difficult depending on how
greedy you are.

* command line options

--dump _stage_
Write high score data to standard output and exit.  Usually you save
the output in a file and later use that file as the input of --undump.
_stage_ must be between 0 and 5.  _stage_ 0 means total score.  _stage_
1 -- 5 means each stage score.

Run the game in the full screen mode.

Print a help message and exit.

Run the game at the half speed.  Technically, the length of waiting between
each frame is doubled.  This slows down everything in the game, including
your ship.  The idea is to study the enemy formations for a later (normal
speed) play.  The animation may be rough because this option gives you
only about 16 fps.  You can't enter the high score lists with this option.

--stage _stage_
Start the game at the specified stage.  _stage_ must be between 1 and 5.
Note that you can play only one stage (the specified one) and you can't
enter the high score lists.

--undump _stage_
Read high score data from standard input, save them and exit.
The input is usually the output of --dump .  _stage_ must be between
0 and 5.  _stage_ 0 means total score.  _stage_ 1 -- 5 means each
stage score.  Only the superuser may use this option.

If at least one high score list is empty, read the default high score data,
save them and exit.  If not, do nothing.  The main purpose of this option is
to create high score database files at installation time so that you can
set their permission.

Print version information, license information and the disclaimer, then exit.

* key control

cursor keys     move
space           shoot (auto-repeat)
ESC             quit
p               pause/continue

A joystick is also available for move and shoot.  Note that you must
plug the joystick before you invoke tenmado.

The game is paused if the mouse cursor leaves the window.  This prevents
you from being killed while you does not have the focus on the window.

* your weapon and your ship

The player shot turns black as it flies.  A black shot deals 1 damage.
(See the hit status at the upper left corner of the window.)  A non-black
shot deals 2 damage.  Keep close to an enemy and let your shots hit it
before they turn black to destroy it quickly.

If your ship gets hit by an enemy shot, an enemy ship or any other obstacle,
your ship is destroyed.  If you have no more ship, you lose the game.
The black circle at the center is the only weak point of your ship.
The rest is safe.

* colors of the enemy and the color chain bonus

You can get an additional score by destroying enemies of the same color
successively.  This is called the "color chain bonus".  (See the chain
status at the upper right corner of the window.)  The color of your ship
indicates which color of enemy you should destroy to get the color chain

number of chains     bonus point
   1                      1
   2                      2
   3                      4
   4                      8
   5                     16
   6                     32
   7                     64
   8                    128
   9                    256
  10                    512
  11+                  1024 

There are 4 colors of enemy --- blue, red, purple and green.  Blue and
red are the basic colors.  Purple is special --- you always get the color
chain bonus when you destroy a purple enemy no matter which color the enemy
you destroyed last is, and you always get the color chain bonus when you
destroy an enemy of any color if the enemy you destroyed last is purple.
You cannot destroy a green enemy.

* stages and the ship bonus

There are 5 stages in this game.  If you destroy the boss enemy which
appears at the end of each stage, you can go to the next stage.  If you
clear all the stages, each remaining (unused) ship is worth 30,000 points.
You get an additional ship for each 200,000 points.

* if the game is too slow

tenmado can be painfully slow if you don't have a good CPU (Pentium 4 or
better is recommended).  In this case, use top(1) to see what is consuming
CPU time.  Usually it is the X Window System.  Reducing the color depth
of the screen (to 16 or 8 bpp) and restarting the X server will improve
the performance a lot.  If your X server is a precompiled binary package,
downloading its source and recompiling it with customized optimization
options may work a little.

* license

See the file LICENSE for information about the license.  In short,
the license is GPL exactly version 2 or the Artistic License Version
2.0beta5, whichever you like.

* contact information

Please send bug reports or comments to Oohara Yuuma
<oohara()libra.interq.or.jp>.  Also check the tenmado webpage:

* history

The initial version of tenmado was released on July 14, 2002.
"tenmado" is a Japanese word meaning "skylight", a window on a roof.
I picked this word because I wanted something related to the sky
and unique to this project.

The stage data, "happy L", was dedicated to Ryuji Akai, who knew L.
No, I won't tell you who L is.

   |                                                           |
   |       A M I G A   O S   4 . 0   C O M P I L E   B Y       |
  ._______                                        .______.     |
  |  ____/________________________________________|      |__   .
._|____._         |      ._       |      ._       |       _/______.
|      |/         |      |/       |      |/       |      |/       |
|                 |      _________|               |               |
|_________________|______|spt/up  |_______________|_______________| 
   .                                                           .
   |                                                           | 
   |   I am in a shitty economical situation, so if you feel   | 
   |  that what I do is  worth anything, use paypal to donate  |  
   |         to my email addy, spotATtriadDOTse, thanx!        | 
   |                                                           | 
   |                    Spot / Up Rough 2006                   | 

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