| Comment by: Rob (86.15.173.156) | At: 26 May 2015, 20:51 | File version: 2.2 | 
@thellier    Have X1000 here.  Maybe someone else will fix it if I'm not the only one experience the problem 
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| Comment by: thellier (80.12.43.97) | At: 25 May 2015, 22:04 | File version: 2.2 | 
Hello  @jabirulo  Soon I will add your code for key up handling  @Cass  >OS4 version on Classic won`t start (composite tags error)  OS41FE classic dont support the new graphics/CompositeTags functon so the game dont works = not my fault ...    @Rob  >I can only use jump on my joypad here rendering the game unplayable.  I dont know where is the problem  as on my sam440 all works fine  I dont dont know so well os4 coding so I cant do miracles...    @all  Thanks for good feedbacks    Alain Thellier 
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| Comment by: Rob (86.15.173.156) | At: 16 May 2015, 01:13 | File version: 2.2 | 
I can only use jump  on my joypad here rendering the game unplayable.  The Joypad works fine in other games. 
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| Comment by: Cass (91.132.131.141) | At: 06 May 2015, 01:33 | File version: 2.2 | 
Congratulations porting this nice game to our platform.    2 things I`ve notoced so far: The scrolls when picked up, are displayed too fast to be read (Sam440@800), and the OS4 version on Classic won`t start (composite tags error). I have a CV3D. 
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| Comment by: jabirulo (88.25.12.190) | At: 05 May 2015, 14:27 | File version: 2.2 | 
Sort of clumsy/slowly keyboard support by adding to AB_Events();  ...  BOOL k_stat = TRUE;  ...  case IDCMP_VANILLAKEY:  key=imsg->Code;  if(imsg->Code&0x80) //KEYUP EVENT  k_stat = FALSE;  break;  ...    if(key == 'q')  {  G->joystick.up=k_stat;  goto final;  }    if(key == 'a')  {  G->joystick.down=k_stat;  goto final;  }    if(key == 'u')  {  G->joystick.left=k_stat;  goto final;  }    if(key == 'i')  {  G->joystick.right=k_stat;  goto final;  }  ...  final:  G->key=key;  if(imsg)... 
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| Comment by: jabirulo (88.25.12.190) | At: 04 May 2015, 23:38 | File version: 2.2 | 
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| Comment by: thellier (193.252.157.50) | At: 30 Apr 2015, 09:52 | File version: 2.2 | 
Latest version include "full-screen" support  On OS4 display is nicely "resized" to full-screen  No I didnt succeed to add keyboard support as it need "key up" events to works well 
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| Comment by: jabirulo (79.148.22.52) | At: 13 Apr 2015, 12:02 | File version: 2.1 | 
Any chance to make cursors work fort movving player up/down/left/right? Or it's too difficult to add such code (tried myself, but seems 5mins is not enough to understand (full)code :-/ and "tweak" to enable cursor key movement.  TIA 
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| Comment by: whose (2.206.105.1) | At: 18 Mar 2015, 22:28 | File version: 2.1 | 
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| Comment by: thellier (80.12.55.192) | At: 15 Mar 2015, 11:48 | File version: 2.1 | 
There are some place you need to duck down then go left/right to pass  BTW I added the trainer mode just to be able to finish it and be sure all works fine    Alain Thellier 
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| Comment by: whose (109.40.156.188) | At: 15 Mar 2015, 11:03 | File version: 2.1 | 
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| Comment by: thellier (193.252.157.50) | At: 13 Mar 2015, 10:04 | File version: 2.1 | 
There is a typo error in the readme : that is the OS3 version that may only works just inside WinUAE    Alain Thellier 
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