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Short: OpenXcom, open-source engine reimplementation of X-COM:
UFO Defense / Terror From The Deep (SDL1)
Uploader: Falke_34
Author: The OpenXcom Team (https://openxcom.org/,
https://github.com/OpenXcom/OpenXcom),
AmigaOS4 port by Falke_34
Type: game/strategy
Version: 1.0
Requires: Original game data from X-COM: UFO Defense (UFO: Enemy
Unknown) and/or X-COM: Terror From The Deep, tested with
UFO v1.14 and TFTD v2.1 (GoG versions); graphics card with
CGX/RTG driver; AHI-capable sound card/driver for music
and sound effects
Architecture: ppc-amigaos >= 4.1.0
Distribution: GPL v3 (see below)
DESCRIPTION
OpenXcom is an open-source reimplementation of the classic strategy
games "X-COM: UFO Defense" (also known as "UFO: Enemy Unknown") and
"X-COM: Terror From The Deep" by Mythos Games/MicroProse. It keeps the
original turn-based tactical combat and geoscape strategy layer while
adding modern conveniences, mod support and numerous engine
improvements. This is a native AmigaOS 4.1 PPC build using SDL1.
This archive contains only the OpenXcom engine. It does NOT include the
original X-COM game data, which is still owned by their original
publisher and must be supplied by the user from their own legal copy of
the game(s) (e.g. from GoG or Steam).
INSTALLATION
1. Copy the whole OpenXcom drawer to wherever you like, e.g.
SYS:Games/OpenXcom/.
2. Copy your own original UFO: Enemy Unknown / X-COM: UFO Defense data
into the "UFO" drawer, keeping the original subfolder structure:
UFO/GEODATA/
UFO/GEOGRAPH/
UFO/MAPS/
UFO/ROUTES/
UFO/SOUND/
UFO/TERRAIN/
UFO/UFOGRAPH/
UFO/UFOINTRO/
UFO/UNITS/
3. Optional: copy your X-COM: Terror From The Deep data into the "TFTD"
drawer (same subfolder structure as UFO/).
4. Double-click the OpenXcom icon, or start it from Shell:
cd SYS:Games/OpenXcom
openxcom
Folder layout:
OpenXcom/
openxcom
common/ - engine-internal shared resources (included)
standard/ - engine-internal ruleset data (included)
UFO/ - your own original UFO: Enemy Unknown data goes here
TFTD/ - your own original Terror From The Deep data goes here
(optional)
Options are written to PROGDIR:options.cfg on first start (no
assign/environment variable setup needed for config/saves).
LOGGING
The game log is written to PROGDIR:openxcom.log. Please check this
first if something doesn't work as expected, and include it when
reporting a bug.
CREDITS / THANKS
- The OpenXcom Team, for creating and maintaining this X-COM engine
reimplementation.
- Everyone involved in SDL1, SDL_mixer, SDL_image, SDL_gfx and
yaml-cpp.
CONTACT
Please report bugs or feedback via the os4depot.net comments, or the
AmigaOS4 community forums (thread by Falke_34). Please attach your
openxcom.log when reporting problems.
SOURCE / LICENSE
OpenXcom is licensed under the GNU GPL v3. See the COPYING file in the
source distribution for full license text.
Full upstream source: https://github.com/OpenXcom/OpenXcom
The AmigaOS4-specific changes in this port are provided under the same
license as the files they modify.
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