Logo by Alkaron (anonymous IP: 44.220.251.236,2251) | ||||||||||||||
| ||||||||||||||
Audio (343) Datatype (51) Demo (203) Development (600) Document (24) Driver (97) Emulation (148) Game (1008) Graphics (500) Library (118) Network (233) Office (66) Utility (931) Video (69) Total files: 4391 Full index file Recent index file
Amigans.net OpenAmiga Aminet IntuitionBase
Support the site
|
--NEW SINCE LAST RELEASE--: -- Major bug-fix done by Tempest in terms of "found the right choord". Before everything was done by glReadPixel + z_buffer (which not works not in warp3d normaly, and not implemented in minigl by the same reassons at all). Right now everything works withou glReadPixel, by SANE method, and you can play in game without any problems for now. -- Icons by cha05e90 -- Compiled statically, so no more sobj-hell. Cube is the original 3D-FPS game that started it all. Though it has been surpassed in almost every way by Cube 2, it is a game in its own right. Most importantly, it comes with over 100 (!) maps, most of which are not available in Cube 2, with extensive single and multi player content. Cube is also smaller in every way, in download, in hardware requirements (runs well on older video cards!), and in source code (the absolutely tiny code base is a very easy start for those wishing to experiment). It also has some unique engine features such as the high precision dynamic occlusion culling, and its heighfield based level format. A simply help to avoid docs reading: full_screen mode: amiga shell:> cube_client window_mode: amiga shell:> cube_client -t define resolutions for window mode: amiga shell:> cube_client -t -w800 -h600 define resolution for fullscreen mode: amiga shell:> cube_client -w800 -h600 For run server , you just type: amiga shell:> cube_server But for better tuning/tweaking you should read docs/readme, and setup game as you wish for your setup. Enjoy ! |
Copyright © 2004-2024 by Björn Hagström All Rights Reserved |